CV
William Bartlett
I am a 3rd year undergraduate student, enthusiastic to utilise my skills in gameplay programming and audio design to create unique and interactive experiences, while furthering my experience in a professional setting.
Experience / Previous Projects
Unity C# Programmer & Audio Engineer
Games Studio 2 – Riffs of Resistance (2025)
- Refactored project to utilise FMOD Unity API, allowing for the development of rhythm-based gameplay elements
- Designed and implemented 24+ unique SFX, delivering polished assets by gaining tester feedback & iterating on design
- Composed and recorded 4 unique music tracks
- Developed a MusicManager script using the FMOD Unity API to read BGM timeline data, allowing gameplay programmers to sync in-game events and change BGM dynamically based on game state
- Utilised FMOD Studio profiler to mix/master in-game spatial audio, as well as for debugging issues with duplicate audio sources
Games Studio 3 – Project #13
(ongoing)
- Developed base class scripts for weapons and enemies for a 2D RPG project, implementing common functionality and variables for scalable creation of new assets
- Led gameplay development, organising code reviews, managing merge requests and tracking prototype progress in Autodesk Flow using Agile methodology
Audio Engineer – Intern
Ringmasters – Danny
- Evaluated and selected optimal dialogue takes from multi-track recordings, ensuring continuity and clarity in post-production
- Mastered dialogue audio for feature film using Adobe Premiere Pro and Adobe Audition
Key Skills
Languages
- C/C++
- Unity C#
- Java
Engines
- Unreal Engine 5
- Unity
- Raylib
- OpenGL
Tools / Software
- FMOD (Studio, Unity API, UE5 Plugin)
- Pro Tools
- FL Studio
- Azure
- Git
- Flow
Education
Bachelor of Games Design & Production
Griffith Film School (Griffith University) · 2024 – Present