EnGen7
Personal engine project (ongoing)
Engine Programming, Tools, Gameplay
A custom ECS engine for Nintendo Wii homebrew, used for the projects in the 2026 RFDS Game Jam and GFS Academy.
SEE MORE
I am a Game Designer, focusing on engine/tools programming, audio design and music composition. I create engaging and fun games with unique technologies, as well as audio/music that captivates audiences and enhances narrative.
My primary expertise is in C/C++ programming and the Raylib library, but I also have experience in UE5 Blueprints as well as Unity C#.
A custom ECS engine for Nintendo Wii homebrew, used for the projects in the 2026 RFDS Game Jam and GFS Academy.
SEE MORE